trends

Virtual Worlds

Recently, XBIZ World Magazine asked several industry players "Do you see virtual worlds like Second Life as competition for adult websites or as complementary entities where adult companies can advertise and sell products?"

Here's what they had to say:

I don't know much about Second Life, but fantasy is fantasy, and there is a huge market for sex fantasies. I think this year we will lose about 50 percent of the studios, so there will be room for more competition. I think star power and quality will continue to propel adult features. Do "Temptation Island" or "Survivor" — reality shows — compete with "House" and "CSI"? I think there is room in the market to easily absorb both with a lot of room for profit.

— Adella O'Neal, Director of Marketing, Digital Playground

Anything that gets users online and away from their TV sets benefits online companies, including adult companies. The key is setting up an atmosphere where people desire entertainment that is interactive. Television is a passive medium. Virtual worlds like Second Life bring consumers online. I don't really see how this can hurt adult companies. If users are going online for sites like Second Life, it stands to reason they will stay online longer and be motivated to visit adult domains. The concept of a virtual world is also predicated on the use of imagination and the absence of the live-girl concept, something integral to Video Secrets business model. Computer generated fictional interactivity — what Second Life consists of — does not remotely compare to interacting with a beautiful live model. The two concepts "virtual worlds" and "live adult chat" really don't compete. Instead, they work together to lure users away from engaging in passive entertainment and towards interactive and engaging content in the online world.

— Brad Estes, Manager of Operations, Video Secrets

I'm a firm believer in virtual worlds. I think they're only in their early stages, but their evolution in terms of importance is about to explode. Virtual worlds are a great complementary environment where adult companies can advertise and sell their products. We already see several virtual worlds working very closely with adult companies, advertising their services and products. I know that new features are being developed as we speak to offer new and interesting services to the avatars so users will stay longer in the virtual world and spend more money on the advertised companies' services. I think in the near future we'll see much more cooperation between companies that design virtual worlds and big adult entities.

— Yuval Kijel, Special Product Consultant, ImLive.com/Pussycash.com

Currently, Second Life and other virtual worlds can be considered, at best, a novelty. That is not to say these interactive mediums should be overlooked. With steady improvements to supporting technology, increasing speed of Internet connections and an ever-expanding user base, companies within this market segment will improve delivery of such services alongside their current marketing strategies. It is important to classify virtual worlds as a complementary aspect and incorporate this with campaigns and sites as opposed to competition. We are no longer dealing with a generation of users that grew up with Pong or whose thought of high-speed Internet is a 56k modem and any mention of a virtual world conjures images from the "Lawnmower Man." The demands of the next generation of users exceeds flat applications with no dimension and little to no user-to-user, or user-to-site interaction, as illustrated by the current demand for sites to adopt a Web 2.0 mindset. Are virtual worlds the answer that those users will be looking for? I don't know. All I know is that I, for one, am not about to close my own Second Life account.

— Platinum Paul, Director of Business Development, AdultRental.com

Copyright © 2025 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More Articles

opinion

How to Stay Legally Protected When Policies Get Outdated

The adult industry has long operated in a complex legal environment subject to rapid change. Now, a confluence of age verification laws, lawsuits, credit card processing and data privacy rules has created an urgent need for all industry participants — from major platforms to independent creators — to review and potentially overhaul their legal and operational policies.

Corey D. Silverstein ·
opinion

From Compliance Chaos to Crypto Clarity: Making the Case for Digital Payments in Adult

These are uncertain times for adult merchants. With compliance tightening and age verification mandates rising, the barrier to entry keeps getting higher.

Cathy Beardsley ·
profile

FSC's Valentine Leads Charge for Sex Worker Rights and Financial Access

Before ever stepping into a courtroom, Valentine already understood the power of presence. After all, they’ve shimmied on stages as a burlesque performer, consulted behind the scenes for creative businesses and moved through the adult industry not just as an advocate, but as a participant.

Jackie Backman ·
opinion

Breaking Down HB 805 and How it Affects the Adult Industry

North Carolina House Bill 805 was enacted July 29, after the state legislature overrode Governor Josh Stein’s veto. The provisions that relate to the adult industry, imposing requirements for age verification, consent and content removal, are scheduled to become effective Dec. 1. Platforms have until then to update their policies and systems to comply with the new regulations.

Corey D. Silverstein ·
opinion

Staying Compliant With Payment Standards Across Europe and Australia

So, you’ve got your eye on international growth. Smart move. No matter where adult-industry merchants operate, however, one requirement remains consistent: regulatory compliance. This isn’t just a legal checkbox — it’s a critical component of keeping payments flowing and business operations intact.

Jonathan Corona ·
opinion

How to Avoid Copyright Pitfalls When Using Music in Adult Content

When creating an adult video, bringing your vision to life often means assembling just the right ingredients — including the right music. However, adding music to adult content can raise complex legal and ethical issues.

Lawrence G. Walters ·
opinion

New Visa Rules Adult Merchants Need to Know

In December 2024, I shared an update on the upcoming rollout of Visa’s Acquirer Monitoring Program, also known as VAMP. The final version went into effect in June, and enforcement will begin in October. With just a month to go, now is the time to review what’s changing and how to stay compliant.

Cathy Beardsley ·
opinion

WIA Profile: Lainie Speiser

With her fiery red hair and a laugh that practically hugs you, Lainie Speiser is impossible to miss. Having repped some of adult’s biggest stars during her 30-plus years in the business, the veteran publicist is also a treasure trove of tales dating back to the days when print was king and social media not even a glimmer in the industry’s eye.

Women in Adult ·
opinion

Fighting Back Against AI-Fueled Fake Takedown Notices

The digital landscape is increasingly being shaped by artificial intelligence, and while AI offers immense potential, it’s also being weaponized. One disturbing trend that directly impacts adult businesses is AI-powered “DMCA takedown services” generating a flood of fraudulent Digital Millennium Copyright Act (DMCA) notices.

Corey D. Silverstein ·
Show More